leduf.blogg.se

Yu yu hakusho opening and the title says it all
Yu yu hakusho opening and the title says it all









yu yu hakusho opening and the title says it all

The turquoise used in his hair and belt was also darkened. They were previously the same shades of purple used for his shirt. His third palette was changed from all-green to green and white.įor his default palette, the purples used for Hiei's pants were darkened. Kurama's second palette was changed from red and blue to pink and yellow.

yu yu hakusho opening and the title says it all

The deep purple outlining his pants and sleeves was also darkened to a bluer shade. A (also Start) selects the default palette, while B and C select the alternate palettes.įor his default palette, the red used in Kurama's hair, shoes, and belt was made a darker shade. The player can choose which palette a character uses by selecting the character with either A, B, or C. Itsuki's energy charging effect was made thicker.Įlder Toguro's charging animation was slightly recolored to create a brighter lighting effect. Kurama's sprite set was almost entirely retouched for the final release. This was corrected so they're the same color as her pants. Genkai's sleeves are the same color as her hair in the prototype. Itsuki is missing his floating hands technique.Jin was also flipped the opposite direction. The characters were spaced farther apart in the final version, presumably to make them easier to select. The game crashes at the beginning of the match if you try force-selecting him, and he has no graphical data left in the ROM, so he likely wasn't finished yet. Younger Toguro is completely missing from the prototype screen.

yu yu hakusho opening and the title says it all

The song stands in for the following tracks: "Smooth Criminal" from Michael Jackson's Moonwalker is used as a placeholder in several spots throughout the sound test. Turning this on enables a CPU meter of sorts. One option that was removed from the final menu was "CHECK". Controller configuration settings and a help section were added. The options menu was translated from English to Japanese. The prototype music uses the ending version of "Smiling Bomb" (track 89) rather than the title versions (tracks 92/ 93), which are still present in the prototype sound test. The final version uses a unique calligraphy-style logo on a textured background. The prototype displays the traditional Yuu Yuu Hakusho logo on a solid blue background with no subtitle. The title screen itself was completely overhauled for the final release. It jumps straight from the Sega screen to the title. The Treasure logo screen and intro sequence are missing from the prototype. The "GM" code is copied from Gunstar Heroes. The ROM header dates the prototype one month earlier than the final release.











Yu yu hakusho opening and the title says it all